Below is my test class of trying to pragmatically add a set of radio
buttons to an ActionScript 3.0 project. Do you see anything I may have
done incorrectly? When I run it, I don't get any compile errors but I
also don't see any radio buttons.
-- James
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import mx.controls.RadioButton;
import mx.controls.RadioButtonGroup;
public class TestRadioGroup extends Sprite
{
private var _group:RadioButtonGroup;
private var _radio1:RadioButton;
private var _radio2:RadioButton;
public function TestRadioGroup()
{
// radio group
_group = new RadioButtonGroup();
_group.addEventListener(MouseEvent.CLICK, onRadioClick);
// first radio
_radio1 = new RadioButton();
_radio1.label = "One";
_radio1.group = _group;
addChild(_radio1);
// second radio
_radio2 = new RadioButton();
_radio2.label = "Two";
_radio2.group = _group;
addChild(_radio2);
}
public function onRadioClick(event:MouseEvent):void
{
var rbg:RadioButtonGroup = (event.target as RadioButtonGroup);
trace (rbg.selection);
}
}
}
T. Michael Keesey wrote:
Where is this code placed?
On 2/13/07, August Gresens <[EMAIL PROTECTED]> wrote:
Hello
I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project.
var textArea:TextArea = new TextArea();
textArea.text = "foo";
addChild(textArea);
Nothing shows up - I suspect there is more to using flex controls in
an AS3
project.
Can anyone point me to some info about this?
Thanks,
August
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