Hi Brian, I think what you're talking about is a different phenomenon.
The Flash Player always uses the _first version_ of any class that it loads. So if your parent movie has a class com.mydomain.SomeClass, and your .swf that loads into your parten movie has a different class com.mydomain.SomeClass, then the first one will always be the one used. So be very careful with package naming. :-) There is a way around it, if you really need to get around it: before loading your second .swf, call: delete _global.com.mydomain.SomeClass; Any instances of SomeClass which already exist in the parent will be fine. And the loaded .swf will use the 'right' version of the class. But it's not without dangers - you can never create an instance of the original version of the class again. I'd only use that trick if you really really need it. In short - be careful what you're doing with naming. :-) Avoid name collisions. Cheers, Ian On 3/3/07, Brian Williams <[EMAIL PROTECTED]> wrote:
Yes, I've noticed that too. Classes are only loaded once, so if swf A uses class Foo, and then loads swf B into a lockroot, if swf B also has a class Foo, it's going to be using the class defined in swf A (with the wrong root). Note: it's not just the interpretation of _root. class Foo from swf A might be a totally different (older, for example) version, but that's what swf B will see. --Brian
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