Thanks guys, I really appreciate it. No wonder for the life of me I couldn't get this to work.
One more question since we are in scoping issues. As you can tell by my class I am refering to the button on the timeline directly. such as _level0.button_btn. But again this won't help me when the application changes levels, so I was thinking of making a reference of the instantiated class in the class and then reference to it but it get a bad result. So my class is as follows: class Timer { var button_btn : MovieClip; var mc : Timer; function Timer() { // mc created to transport focus... mc = new Timer(); //...rest of the function And I get this on the output window. 256 levels of recursion were exceeded Thanks again for your help. On 4/2/07, David Ngo <[EMAIL PROTECTED]> wrote:
You're calling it incorrectly. Delegate returns a Function that is invoked on the object you specify. Here's the correct syntax: class Mover { var button_btn : MovieClip; function Mover() { _level0.button_btn._alpha = 0; init(); } function init() { var myTween:Tween = new Tween(_level0.button_btn, "_alpha", mx.transitions.easing.Elastic.easeOut,0, 100, 3, true); myTween.onMotionFinished = Delegate.create(this, record); } function record() { trace("recordReached"); } } -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Monday, April 02, 2007 5:52 PM To: Flashcoders mailing list Subject: [Flashcoders] Delegate Scope Class Issues Hi All, I have a little bit of a dilemma here. I have some Tweens that Im scripting and when they are done I want to trigger something else. but for some reasons I cant get the Delegate class to talk directly to the rest of the app. I can talk to the rest of the class directly such as _level0.instance1."nextfunction" but of course in terms of portability this is not acceptable. Any pointers are really appreciated. class Mover { var button_btn : MovieClip; function Mover() { _level0.button_btn._alpha = 0; init(); } function init() { var myTween:Tween = new Tween(_level0.button_btn, "_alpha", mx.transitions.easing.Elastic.easeOut,0, 100, 3, true); myTween.onMotionFinished = function() { Delegate.create(this, record); } } function record() { trace("recordReached"); } } _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com