Through playng about, I've come up with changing: t.angle = i * ((Math.PI * 2) / numOfItems);
to: t.angle = (i * ((Math.PI * 2) / numOfItems)) + (Math.PI * .5); Adding 90 degrees to all items. Seems to work :O) Adrian -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Adrian Lynch Sent: 24 April 2007 11:22 To: Flashcoders Subject: [Flashcoders] Shifting points 90 degrees Hey all, I'm using the tutorial on building a carousel from gotoandlearn.com as the basis of one that has a few more things it can do. I'm having trouble with the placement of items on the circle at the beginning. The angle is derived with: t.angle = i * ((Math.PI * 2) / numOfItems); The x and y coords are derived with: t._x = Math.cos(t.angle) * radiusX + centerX; t._y = Math.sin(t.angle) * radiusY + centerY; This starts the placement of the items on the circle starting at 3 o'clock(east), whereas I would like them to start at 6 o'clock(south). How would I go about adding 90 degrees to the initial placement? Cheers. Adrian _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com