"It has always been the FSF's position that dynamically linking
applications to libraries creates a single work derived from both the
library code and the application code. The GPL requires that all
derivative works be licensed under the GPL, an effect which can be
described as "hereditary." So, if an application links to a library
licensed under the GPL, the application too must be licensed under the
GPL. By contrast, libraries licensed under the GNU Lesser General Public
License (LGPL) may be linked to proprietary applications."
Source:
http://www.gnu.org/licenses/lgpl-java.html
FSF == Free Software Foundation
If you have to go the GPL route, you can tell your employers that all
the code is in the SWF anyway, making it
available just takes away an extra step from the process of acquiring
the code.
This has some good FAQs:
http://www.gnu.org/licenses/gpl-faq.html
Good Luck,
Rob.
Henry Cooke wrote:
Hey folks,
I'm looking at using some GPL licensed code (Flade, to be specific) in a
game I'm building for my employers. However, I can't find a clear answer
anywhere as to what that implies for our source: does anyone know if
using
GPL licensed libraries means that we would have to release the source
to our
game? Or just the library, if I modify it? Or not at all? I assume
compiling
a SWF constitutes creating a binary version, but are we technically
"distributing" it if it's loaded from a web server?
Any insights would be greatly appreciated.
Henry
Addendum for Free Software people: I'm not trying to circumvent the GPL
here, just trying to understand the implications to my employer.
Personally,
I think open source is a fantastically good thing. I just need to know if
I'm going to have to convince my bosses of that ;)
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