Hey all,

I must be missing something straight-forward here...

I'm loading a PNG file with a transparent background, and then I want to extract the Bitmap, preserving its transparency. The loaded clip shows up with the transparent background, but after the .draw(), the bitmap seems to lose its transparency. (the trace statement, of course, shows the .transparent property to be true)

Can anyone spot the error?

Thanks,
--Dave


loaderObj.onLoadInit = function( target_mc:MovieClip ) {

        // tried with and without setting fillColor
var m_cBitmap = new BitmapData( target_mc._width, target_mc._height, true, 0xFF990000 );

// tried with and without setting pMatrix, pColorTransform, and various blendModes
        var pMatrix = new Matrix();
        var pColorTransform = new ColorTransform();
        m_cBitmap.draw( target_mc, pMatrix, pColorTransform, "normal" );

var bitmap_mc = _root.createEmptyMovieClip( "transparency_test", _root.getNextHighestDepth() );
        bitmap_mc.attachBitmap(m_cBitmap, 2, "auto", true);

        trace("onLoadInit: transparency="+m_cBitmap.transparent);
};





_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to