Thanks Attila, Now I understand... (I think ;)) I have made the changes,
That lineof code was an attempt at addressing each of the buttons and I wrote it to see what output I would get; I know that it is not right.
I think I will approach the whole thing in an alltogether different manner though: attach movieClips that contain a button and a lable, that way I may be able to control the content and look of the lable as well as the navigation.
Cheers JohnT Rákos Attila wrote:
Accidentally I sent this reply to your address instead of the list, so I send it again there: JT> _root.attachMovie("butt_btn", "butt"+i, this.getNextHighestDepth()); JT> will not produce the result of having the buttons placed ontop of JT> the labels where i want them. This naming is correct (and it leads to the same result as your original "butt" + [i], but without unnecessary array creations and conversions), the main problem however is caused by this line (as I wrote): btn = ["butt"+[i]]; This doesn't refer to the button instance, so thus btn._y in the next lines doesn't refer to the button's _y property. Probably you need something like this: btn = _root["butt" + i]; JT> You say that I only produce an array reference to the butt+i. But JT> I use the same code to produce a number of textFields using the JT> same code and I get the results I want,why is this not working JT> with my buttons? No, you did not the same, you wrote this line at the text fields: myId = _root["mytext"+[i]]; Do you see the difference? Square brackets can be used to refer to a property of a particular object by the property's name, if you put an object reference before the square brackets (you did it with text fields, but didn't with buttons). If you use square brackets alone, then it is a shorthand for creating an array, e.g.: var a1: Array = new Array(1, 2, 3, 4, 5); var a2: Array = new Array(); is the same as var a1: Array = [1, 2, 3, 4, 5]; var a2: Array = []; Attila
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