Or even Simpler,
Add a scene to your FLA before the main scene and put the preload script
there ... no need for loadmovie :)
Ian Thomas wrote:
A simple fix - create a wrapper Flash movie, and load the bulky movie
in as a child. As long as it doesn't use _root all the time, it should
work fine. (And even if it does, you could use _lockroot to fix that).
Ian
On 5/11/07, Hairy Dog Digital <[EMAIL PROTECTED]> wrote:
Hi all,
Wasn't sure whether to post there here or Flash-Newbie, so I'm starting
here.
I've inherited a project where all Flash assets (MCs, buttons,
components)
are included in an FLA and setup on frameone. All code is in external
class
definition files, and it isn't pretty. With classes linked to symbol
instances in the FLA's library.
Client now wants an animated preloader, because the app takes too
long to
load before running. You see where this is going... everything is on
frame 1
and all actionscript classes and used library symbols are flagged to
export
on frame 1. Ugh!
This has probably been covered ad naseum, but cannot give me some quick
pointers on fixing this?
(If I was doing this from scratch, I'd simply have the preloader and
related
elements export on frame 1, with symbols and actionscript on frame
2-5, to
get the preloader loaded and running while everything else loads. Is
really
as simple as wedging some frames in the start and changing the
export/load
frame?)
...Rob
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