> > stop(); > btn.onRelease = function(){ > gotoAndStop("start"); // start label is in the middle of > the mov about frame 150. > this._alpha = 0; > // I turn off the buttons vis. I will probably load it and > unload it in the final copy. Not sure on the edicate for > this. less code this way. Less clutter the other way > unloading the movie. > > frameNav(); //call the function > } > > function frameNav(){ > > onEnterFrame = function(){ //simple onEnterFrame > > movFrame = _xmouse; > > //movie frame which is about 300 frames should run from > _xmouse = 0 to _xmouse = 300 gotoAndStop(movFrame); > //gotoAndStop Movie pans as long as you slide the mouse, > stops where you want it to stop. > } > > } > > ****here is the problem the mov for some reason behaves > exactally as you would expect from reading the code. except > one thing. For some annoying reason, it stops at frame 177 or > 178. So my code does not refer to that frame, nor do I have > any stops, labels, mcs or any actionscript at all on that > frame. So I really am stumped. Again this is something I am > asking because, it seems to me at this point that there is an > increasing chance that there is a common bug. Otherwise???
I think I understand what you're asking. Is this 'movie' you're scrolling through a FLV? I wonder if you're having trouble scrubbing through it because it doesn't have enough keyframes? Danny _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com