> 
> stop();
> btn.onRelease = function(){
>  gotoAndStop("start");   //   start label is in the middle of 
> the  mov about frame 150.
>  this._alpha = 0;    
> // I turn off the buttons vis.  I will probably load it and 
> unload it in the final copy. Not sure on the edicate for 
> this.  less code this way.  Less clutter the other way 
> unloading the movie.
> 
>  frameNav();  //call the function
> }
> 
> function frameNav(){
> 
>  onEnterFrame = function(){  //simple onEnterFrame
> 
>  movFrame = _xmouse; 
> 
>  //movie frame which is about 300 frames should run from 
> _xmouse = 0  to _xmouse = 300  gotoAndStop(movFrame);  
> //gotoAndStop Movie pans as long as you slide the mouse, 
> stops where you want it to stop.
> }
> 
> }
> 
> ****here is the problem  the mov for some reason behaves 
> exactally as you would expect from reading the code. except 
> one thing. For some annoying reason, it stops at frame 177 or 
> 178.  So my code does not refer to that frame, nor do I have 
> any stops, labels, mcs or any actionscript at all on that 
> frame.  So I really am stumped.  Again this is something I am 
> asking because, it seems to me at this point that there is an 
> increasing chance that there is a common bug.  Otherwise???

I think I understand what you're asking. Is this 'movie' you're scrolling
through a FLV? I wonder if you're having trouble scrubbing through it
because it doesn't have enough keyframes?

Danny

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