Hello list,

I've been fiddling around with character animations for use in AS3 flash
games. What's not clear to me is the animation control.

What's the best way to switch the current animation of the character? I
tried having each animation in its own MovieClip, and add/remove and
play/stop them as necessary, but this causes blinking problems in slower
machines (you can sometimes see the character disappearing and appearing
when the animation switches), which's not a good thing. I believe this is
related to the asyncronous nature of the flash player.

What I'm doing now is have a master MovieClip that contains one character
animation in each frame, and switch between them as needed. This looks a
little clumsy to me, as objects get created/destroyed unnecessarily, and
it's hard to manage them.

Is this the only way to go, or is there a better solution? Any hints on this
would be really appreciated.
Thanks.

--
Frederico Ferro Schuh
MSN [EMAIL PROTECTED]
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