Here's a weird one: I created a frame 1 preloader that simply displays load progress onscreen and then issues a nextFrame() command when it's done. When I run it in the IDE, it works fine and runs as expected. If I publish it to a website, it also works as expected. If I Simulate Download in the Flash IDE, it totally ignores the stop() in frame 1, runs the code and proceeds onto frame 2.
Test (you should only see a loader then 1 image): http://www.3ddu.org/test/simple_1.swf Source (Test and you should see 1 image, Simulate download and it will bypass frame 1 and start at frame 2): http://www.3ddu.org/test/simple_1.fla I tested this on another Flash 8 IDE here and I also tested it on the Flash 9 Alpha IDE and they do the same thing. anyone seen this before? _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com