Hi All, The subject might not cover it, but I didn't have a clue what this is called in real life :)
I have a huge collection of point (x,y). Those points make up line (x1,y1 to x2,y2). Is there Some sort of well known function to smooth these points so that there is less to draw? E.g. take these lines 1: 100,100 to 101,101 2: 101,101 to 103,102 3: 103,102 to 110,112 I now have to say, moveTo startPoint, then lineTo endPoint for each line. A smart function might be able to make this a moveTo once and then 2 lineTo's. That saves 2 moveTo's. Another optimisation which would be great is, if there are a lot (tens) of lines within a couple of pixels, if it would be possible To filter out a lot of lines and only draw the ones that are needed for the visual. (something like the smooth line function inside the flash IDE). Anybody came across something like this? I remember Grant Skinner (I thought he was the one) making a text recognition engine in flash once. He also Used some algorythm to simplify the lines and points. Tx Ben Smeets This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com