Thank you Zeh, will give that a try.

Michael

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: 26 July 2007 17:25
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Textfield over Bitmap Issue

> Is the following a known issue? If so anyone know what I can do about
> it? If you look at the screenshot (linked below) there is a coloured
> line along the top of the word Germany (it appears all around while 
> tweening, on the outline of the textbox).

Hey Michael,

I've seen this happening before on different situations, but it's not 
very consistent - it basically depends on the number of objects piled on

top of each other, player version, amount of data on memory, etc. 
There's no sure way to trigger it, nor to fix it.

The only solution I've found is changing the way some of the objects are
rendered - either by using different blend modes, turning on
cacheAsBitmap, or applying dummy filters - just something to make it
"snap" out of the wrong rendering path. At one previous work I've even
found that if I had one transparent box on top of the offending area,
it'd force a complete redraw on every frame and fix the issue
completely.

Also, if you're using the beta player, well, it has a lot more of these
issues than the normal versions, so I wouldn't use it as a reference.


Zeh
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