Thank you Zeh, will give that a try. Michael
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: 26 July 2007 17:25 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Textfield over Bitmap Issue > Is the following a known issue? If so anyone know what I can do about > it? If you look at the screenshot (linked below) there is a coloured > line along the top of the word Germany (it appears all around while > tweening, on the outline of the textbox). Hey Michael, I've seen this happening before on different situations, but it's not very consistent - it basically depends on the number of objects piled on top of each other, player version, amount of data on memory, etc. There's no sure way to trigger it, nor to fix it. The only solution I've found is changing the way some of the objects are rendered - either by using different blend modes, turning on cacheAsBitmap, or applying dummy filters - just something to make it "snap" out of the wrong rendering path. At one previous work I've even found that if I had one transparent box on top of the offending area, it'd force a complete redraw on every frame and fix the issue completely. Also, if you're using the beta player, well, it has a lot more of these issues than the normal versions, so I wouldn't use it as a reference. Zeh _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com