If you're using AS3, then load the image via flash.net.Socket (a
direct socket connection to the server) rather than via the normal
image loading mechanism - then use loadBytes() on the Loader class?

I think that gets around it.

Ian

On 8/6/07, Niels Endlich <[EMAIL PROTECTED]> wrote:
> We are making a game in which people have to quess what's on a photo
> while viewing it through a little moveable hole. The images will be
> loaded from the server. The problem is caching. To cheat is easy...
> watch the cached files. Is there a way to prevent flash from caching the
> loaded assets or does anyone has an other solution?
>
>
>
> Thanks,
>
>
>
> Niels
>
>
>
>
>
>
>
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