If you're using AS3, then load the image via flash.net.Socket (a direct socket connection to the server) rather than via the normal image loading mechanism - then use loadBytes() on the Loader class?
I think that gets around it. Ian On 8/6/07, Niels Endlich <[EMAIL PROTECTED]> wrote: > We are making a game in which people have to quess what's on a photo > while viewing it through a little moveable hole. The images will be > loaded from the server. The problem is caching. To cheat is easy... > watch the cached files. Is there a way to prevent flash from caching the > loaded assets or does anyone has an other solution? > > > > Thanks, > > > > Niels > > > > > > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com