According to the AS3 documentation: >> A BitmapData object can be drawn to the screen by a Bitmap object in one of two ways: by using the vector renderer as a fill-bitmap shape, or by using a faster pixel-copying routine. The pixel-copying routine is substantially faster than the vector renderer, but the Bitmap object must meet certain conditions to use it: . No stretching, rotation, or skewing can be applied to the Bitmap object. . No color transform can be applied to the Bitmap object. . No blend mode can be applied to the Bitmap object. . No clipping can be done through mask layers or setMask() methods. . The image itself cannot be a mask. . The destination coordinates must be on a whole pixel boundary.
This is very ambiguous. How can you poll which renderer it's using? Also, does "bmp.scaleX=-1;" count as "stretching"? max _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com