According to the AS3 documentation: 

>> A BitmapData object can be drawn to the screen by a Bitmap object in one
of two ways: by using the vector renderer as a fill-bitmap shape, or by
using a faster pixel-copying routine. The pixel-copying routine is
substantially faster than the vector renderer, but the Bitmap object must
meet certain conditions to use it:
. No stretching, rotation, or skewing can be applied to the Bitmap object. 
. No color transform can be applied to the Bitmap object. 
. No blend mode can be applied to the Bitmap object. 
. No clipping can be done through mask layers or setMask() methods. 
. The image itself cannot be a mask. 
. The destination coordinates must be on a whole pixel boundary. 

This is very ambiguous.  How can you poll which renderer it's using?  Also,
does "bmp.scaleX=-1;" count as "stretching"?

max


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