There isn't a way to rotate without changing the x and y. But it is
all just math. Here are a couple resources you could look at.

http://jobemakar.blogspot.com/2007/06/rotating-around-point.html
http://www.senocular.com/flash/tutorials/transformmatrix/

Steve

On 8/28/07, julian atienza <[EMAIL PROTECTED]> wrote:
> Hello everybody.
>
> I'm ending one small project that handle images and make possible to
> do zoom, rotate (from 90 degrees to 90 degrees) and move this images
> by drag&drop when images are bigger than screen.
>
> I have a problem with rotate. Zooming is easy thus this doesn't change
> my _x and _y, but yes my _width and _height. But everytime i rotate,
> it changes my _x and _y and is a little confused to make operations
> that i used to do like localToGlobal (to know center of screen respect
> image and zoom from there), startDrag (to mark limits), and a much
> more... there is anyway to rotate without changing _x and _y??? i
> tried to copy image with bitmapData and apply a matrix with rotation,
> but is the same situation...
>
> I'm using this classes from Darron Schall:
> http://www.darronschall.com/weblog/archives/000054.cfm
>
> It helps me to move my Dynamic Registration (center of movieclip) and
> zoom or rotate from there but... _x (and _x2 in the case) also
> change...
>
> any help? thanks in advance...
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