Whether they blit or not, everything is still a pre-rendered
sequence, except the text. The clip layout is identical every time.
I don't believe any distorian or 3d library API was used (ie PV3D or
Sandy). There are a whole bunch of pre-rendered sequences that they
are applying color transforms to to get the final cards. Anything to
do with the card is pre-rendered. It's a 3MB file - look at the
graphics.
It's not 'composited' at runtime. Content is placed in a hierarchal
layout - ie, old school Flash 6 style mc layout to get the look of
perspective on a clip. The clips are separated into center content
and bottom content (possibly top). The content is placed inside of that.
Doing this through PV3D or Sandy, or any distortion API in
actionscript wouldn't be a good approach anyway for something like
this - not easily modified.
Aside from the content on the card, it's still 'video' in the sense
of all the pre-rendered sequences.
cheers,
jon
On Sep 16, 2007, at 10:36 PM, Snepo - Arse wrote:
I disagree, IMO tthe only video involved would be the initial
sequence of the cards falling though that could easily be an image
sequence.
It is more likely that just the card turning effect is pre-rendered
and the card content is composited at runtime.
When the card turns you can see a slight crease in the middle of
the content. It appears as though they are blitting the content to
two bitmap objects (one left and one right side) then using a
distortion technique to make the content conform to the card
flipping animation. I would imagine that they have a single pre-
rendered animation that they are applying a hue difference to in
order to reuse it for all cards. They developers also seem to be
doing some clever stuff to make each card unique... so perhaps the
static cards are pre-rendered for each and only the flip animation
is re-used.
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