Thanks Ain. There doesn't seem to be much of a solution. I couldn't open the fla in the zip file, but I'm guessing you created it in CS3, which I don't have. (8)
However, I did come up with a not versatile workaround for my purposes: // where tf is a TextFormat... // unicode glyphs not showing up //var symbol:String = (i == 0) ? "\u2264" : "\u2265"; //var symbol:String = (i == 0) ? "≤" : "≥"; var symbol:String = (i == 0) ? "<" : ">"; objMarkText.text = String("Objective: " + symbol + " " + _root[String("kra" + (i + 1) + "objective")]); // workaround for unicode glyphs not showing up... tf.underline = true; objMarkText.setTextFormat(11, tf); tf.underline = false; -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ain Tohvri Sent: Friday, January 25, 2008 11:16 AM To: Flash Coders List Subject: Re: [Flashcoders] missing glyphs No guarantees, but you might want to check out this Michael: http://tekkie.flashbit.net/flash/embedding-fonts-in-flash-cs3 _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders