Thanks Ain.  There doesn't seem to be much of a solution.   I couldn't open the 
fla in the zip file, but I'm guessing you created it in CS3, which I don't 
have.  (8) 

However, I did come up with a not versatile workaround for my purposes:

// where tf is a TextFormat...
// unicode glyphs not showing up
//var symbol:String = (i == 0) ? "\u2264" : "\u2265";
//var symbol:String = (i == 0) ? "≤" : "≥";
var symbol:String = (i == 0) ? "<" : ">";
objMarkText.text = String("Objective: " + symbol + " " + _root[String("kra" + 
(i + 1) + "objective")]);
// workaround for unicode glyphs not showing up...
tf.underline = true;
objMarkText.setTextFormat(11, tf);
tf.underline = false;


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ain Tohvri
Sent: Friday, January 25, 2008 11:16 AM
To: Flash Coders List
Subject: Re: [Flashcoders] missing glyphs

No guarantees, but you might want to check out this Michael: 
http://tekkie.flashbit.net/flash/embedding-fonts-in-flash-cs3

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