Hi, basically you look at every method in the interface, and write a method in your own class with the exact same signature and then you declare the class as an implemenation of that interface.
Say you'd have an interface ISerializable which would allow you to convert an object to xml , the interface would have a method: public function serialize():XML; And each class that implemented it would have to write the actual method to do so. And about the monkey island thing, I'm not sure myself now and then:) greetz JC On Mon, Jan 28, 2008 at 3:43 AM, Guybrush Threepwood < [EMAIL PROTECTED]> wrote: > Hans/JC/Glen,Thanks for your great advice. > > I understand the new event mechanism is far better than the callback thing > I > used to do. > I think I'll do as you say. Just wanted to know if it was possible at all. > > Any URLs on how to implement IEventDispatcher? I'm not used to implement > interfaces. I'm used to extend classes (using inheritance) but not sure > how > to implement interfaces in AS3. > > Thanks!! > Guybrush > > PS: How do you know I'm not in Monkey Island? > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders