Matt S. wrote: > can anyone recommend a way to have pixel-accurate mouse tracking? If I > move my mouse slowly it pretty much grabs them all, but any fast > movements result in huge gaps in the _xmouse tracking, so instead of > being 1,2,3,4,5,6,7,8,9,10,11,12 etc, it'll be > 1,4,6,9,12,15,16,23,30,35, etc. I need it it to be as accurate as > possible. Can this be done?
Nope. I can't even get that in my C++ programs, and C++ runs up to 100 times faster than Flash, maybe more. It's not really a Flash or C++ problem, anyway--it's a Windows problem. Windows sends a MOUSE_MOVE message whenever it can, but there is no way it can keep up if you zip across 2,000 pixels in 1/10 second. You'll see the same thing in any paint program, or, for that matter, on those electronic signature pads at the store. Ok, the signature pads probably use left-over 6502s, but even a fast processor can't keep up when you zip across the screen. You might try some sort of interpolation algorithm if you need every pixel, like in a drawing program. Cordially, Kerry Thompson _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders