I know this is an old thread, but I wanted to mention a few things that might interest a few of you:
1) The entire TweenLite family now does synchronized tweens. 2) TweenLite's "big brother", TweenMax, was just released and it adds support for Bezier tweens, sequencing, hex color tweening, and a bunch more features. It does everything TweenLite and TweenFilterLite do plus more. 3) In addition to normal Bezier tweening, TweenMax has a "bezierThrough" feature that allows you to define points through which you want the bezier curve to travel (instead of normal control points that simply attract the curve) There's an interactive demo that lets you play with the Bezier functionality, as well as a feature comparison chart for TweenLite, TweenFilterLite, and TweenMax, and a Bezier speed test all available at www.TweenMax.com. Of course everything is available in AS2 and AS3. Cheers! Jack -----Original Message----- From: Meinte van't Kruis [mailto:[EMAIL PROTECTED] Sent: Monday, March 24, 2008 1:51 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening Engines for AS3 Tweenlite has one lil thingy against it though; tweens aren't synchronised. It doesn't happen much that this becomes a problem, though I can imagine projects where people want lots of tweens ending at the same time, which simply won't happen with lots of objects in TweenLite, other than that it's pretty sweet. On Mon, Mar 24, 2008 at 7:20 PM, eric e. dolecki <[EMAIL PROTECTED]> wrote: > third TweenLite and TweenFilterLite > > On Mon, Mar 24, 2008 at 1:51 PM, Dave Mennenoh <[EMAIL PROTECTED] > > > wrote: > > > I prefer Tweener, and if you've ever used Fuse you'll like it's syntax. > > It's > > also quite small - adds about 8K. > > > > Dave - > > Head Developer > > http://www.blurredistinction.com > > Adobe Community Expert > > http://www.adobe.com/communities/experts/ _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders