thanks Steve and Matt, Right. Grant wrote about this GROSS MEMORY BUG in the player months ago too!
There must be others on this list with an opinion about the player being unable to control loaded content! This BUG essentially means we can't use closed source components for fear of serious memory issues during use by our clients. How can collaborative work be done if any line of code in any .swf can eventually cause the player to stall and crash or hog all the resources? Then what are we supposed to do with AIR where any tool one builds might be open for weeks at a time - often consuming data delivered using some outside companies Flash based widget.swf ?... Tell our customers it's Adobe's fault? This issue is far more complex than code on buried frames used to be in terms of application construction. And after a year we have no response from the Adobe guys... time to look into Sliverlight - i guess - nice. Dave Matthews http://www.2GoTo.com ------------------------------original------------------- Message: 6 Date: Sat, 12 Apr 2008 13:55:41 -0700 From: Steven Sacks Subject: Re: [Flashcoders] AS3 memory management - loaded content To: Flash Coders List Message-ID: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi Dave, http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html Grant Skinner recently blogged about this. Major issue. What's worse is Adobe really has no intention of fixing it. I believe Grant's blog post was an intention to put mucho pressure on Adobe by exposing how bad the issue is as well as expose how they refuse to fix it. I dunno if it's going to work but it's better than nothing. -------------------------original------------------------------ Message: 16 Date: Mon, 14 Apr 2008 09:35:30 -0400 From: "Matt S." Subject: Re: [Flashcoders] AS3 memory management - loaded content To: "Flash Coders List" Message-ID: Content-Type: text/plain; charset=ISO-8859-1 Can anyone explain the logic for this "feature"? It seems like an "unloadMovie" or "deleteMovie" built in function would be an absolute no-brainer, and even essential. But I say this as a designer-turned-coder so I'm probably missing something that real programmers already know. And I can understand the issues with garbage collection and memory usage, but for the mc to actually keep executing all functions and basically remain in an undead state seems odd. Can someone edumacate me? .m -----------------end original--------------------------------------------------------- _________________________________________________________________ Get in touch in an instant. Get Windows Live Messenger now. http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_getintouch_042008 _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders