haha, well, not everything has to be multiplayer ;) I have some ideas, but it's always tricky, maybe a little more of some sort of a story line, not neceserally a story but just something where you can grow and expand your skills, oh well.
anyway, kudos, amazing what can be done in 48 hours On Wed, Apr 23, 2008 at 8:26 PM, Christoffer Enedahl < [EMAIL PROTECTED]> wrote: > Thanks. Yes, I have a couple of stuff I want in. > Stuff like: preventing animals getting stuck in the oil, multiplayer, > race, prevent oil getting lit on fire, boat upgrades. Online leveleditor. > Ahhh so many possibilities, so little time. > > Meinte van't Kruis skrev: > > pretty cool, would be nice to work out the concept and add some features > > here and there > > > > On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl < > > [EMAIL PROTECTED]> wrote: > > > > > > > > > This weekend I participated in ludum dare 48h, A bi-annual 48 hour > > > solo > > > game development competition. > > > > > > In the contest you are given a theme and you have to make a game of > > > that > > > theme from scratch in 48 hours. You must make all content yourself. > > > > > > I made a 2d topdown boat game in as3. > > > Including source. > > > > > > > > > > > > http://www.imitationpickles.org/ludum/2008/04/20/exxon-the-decontaminator-2/ > > > > > > /Christoffer aka drZool > > > > > > _______________________________________________ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- M.A. van't Kruis http://www.malatze.nl/ _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders