PC
%SYSTEMROOT%:\Documents and Settings\<username>\Application
Data\Macromedia\Flash Player\Logs
Helmut Granda wrote:
MAC:
/Users/YOURUSERID/Library/Preferences/Macromedia/Flash
Player/Logs/flashlog.txt
PC:
Not sure...
You have to have flash player debug version and here are some tips in case
you have the flash player debug and you can't find it:
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_19323
Note that the information in the article is talking about Flex but it also
applies to flash.
On Wed, May 28, 2008 at 4:51 PM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:
Where is flashlog.txt normally? I couldn't locate it.
Jason Merrill
Bank of America
Global Technology & Operations & Global Risk L&LD
eTools & Multimedia
Join the Bank of America Flash Platform Developer Community
Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal GT&O Innovative Learning Blog & subscribe.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Helmut Granda
Sent: Wednesday, May 28, 2008 5:48 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Understanding Error 2036
Good point... but to make my point I have created a very
simple sample.
1. Copy and paste the code below to a blank FLA and run it
(NOTICE: You have to provide a file to load and it can be a
simple png)2. You should see a trace statement "FILE LOADED"
3. Close the window
4. Nothing appears on the trace window
5. Open flashlog.txt on your system
6. You should see the very last line of text something similar to the
following:
THERE WAS AN ERROR
[IOErrorEvent type="ioError" bubbles=false cancelable=false
eventPhase=2 text="Error #2036: Load Never Completed. URL:
file:............./layout.png"]
//------------------------------START COPY AND PASTE CODE
var loader : Loader;
var request : URLRequest;
function load ( file : String) : void {
request = new URLRequest( file );
loader.load(request);
}
function init() : void {
loader = new Loader();
loader.contentLoaderInfo.addEventListener ( Event.COMPLETE,
onComplete); loader.contentLoaderInfo.addEventListener (
IOErrorEvent.IO_ERROR, onError); }
function onComplete ( e:Event ) : void { var target =
e.target; var icon = loader; trace("FILE LOADED"); }
function onError ( e : IOErrorEvent ) : void { trace("THERE
WAS AN ERROR");
trace(e)
}
init();
load("layout.png");
//--------------------END OF CODE FOR FLASH
Interesting huh?
....helmut
On Wed, May 28, 2008 at 4:10 PM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:
Are you by any chance inadvertently calling a load again after the
initial file gets loaded? I wonder if the error is due to
something
else, not the load you think you're doing...
Jason Merrill
Bank of America
Global Technology & Operations & Global Risk L&LD eTools &
Multimedia
Join the Bank of America Flash Platform Developer Community
Are you a Bank of America associate interested in
innovative learning
ideas and technologies?
Check out our internal GT&O Innovative Learning Blog & subscribe.
_______________________________________________
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--
...helmut
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
--
Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>
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