Imagine it would be possible with ActionScript3's computeSpectrum?

On Fri, 13 Jun 2008 02:03:34 +0200, Elia Morling <[EMAIL PROTECTED]> wrote:

Okay, purely hypothetical.

The sound file is approx 30-60 seconds long. How long would it take to pre-analyze that in Flash for a volumetric analysis?

I guess Flash basically needs to play the sound to analyze it?

Elia

----- Original Message ----- From: "Kerry Thompson" <[EMAIL PROTECTED]>
To: "'Flash Coders List'" <flashcoders@chattyfig.figleaf.com>
Sent: Friday, June 13, 2008 1:41 AM
Subject: RE: [Flashcoders] Real Time Lip Sync


Elia Morling wrote:

Okay thanks... I guess it's not possible then. :(

Maybe it is possible--not easy, but possible.

You can get close enough for cartoons by simple volumetric analysis. IOW,
check the volume and base the mouth positions on that. We had a routine,
written in C++, that did just that, and it was good enough for our Disney
program.

You only really need about 5 or 6 mouth positions for most cartoon
animation. Generally, a long "a" is louder than a "b". It won't be exact,
but it will probably get you close enough.

I don't know if AS3 is going to be fast enough for real-time analysis. You might need to write an ActiveX in C++ (if you're targeting IE on Windows), or a Firefox plugin. It can be done--it's not easy, and you might run into problems with customer acceptance of an ActiveX control, but it's still an
option.

Cordially,

Kerry Thompson

_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



--
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to