Downloaded, but the code is not quite readable... I'm studying it tho.

Thanks for your help.


On Thu, Jul 3, 2008 at 4:52 AM, jonathan howe <[EMAIL PROTECTED]>
wrote:

> I see a link into the place where they got the physics right in the
> project description:
>
>
> http://www.ffiles.com/flash/physics_and_motion/drag_and_rotation_with_easing_1649.html
>
> Have you tried registering and downloading - maybe it contains source?
>
> --jonathan
>
> On Thu, Jul 3, 2008 at 6:32 AM, Leandro Ferreira <[EMAIL PROTECTED]> wrote:
>
> > Sure, drag and throw is not a problem, nor is rotation based on an
> > arbitrary
> > point, but deciding how an object should rotate based on where the user
> > pressed and how he dragged it. But thanks anyway.
> >
> > About ready-made classes: with APE or box2D I could manage to recreate
> > this,
> > but that's not the point: what I want is to understand how it's done.
> > Anyone?
> >
> >
> >  Leandro Ferreira
> >
> > On Thu, Jul 3, 2008 at 1:19 AM, Ashim D'Silva <[EMAIL PROTECTED]>
> > wrote:
> >
> > > Basically it's using velocity well. The dragging and throwing is
> > > pretty easy to figure out with basic physics (velocity and
> > > decay/friction). The rotation is a little trickier I imagine using
> > > some sort of Matrix transformations to dynamically decide a point to
> > > rotate around. Look for rotations around an arbitratrary point. I
> > > don't have enough knowledge to actually help you out directly but
> > > hopefully this will lead you in some direction.
> > >
> > > Maybe there are some ready made classes...
> > >
> > > Ashim
> > >
> > > --
> > > Random Lines 3D
> > > My online portfolio
> > > www.therandomlines.com
> > >
> > > 2008/7/3 Leandro Ferreira <[EMAIL PROTECTED]>:
> > > > Hi there,
> > > >
> > > > I was trying to understand how this(
> > > >
> > http://www.ffiles.com/flash/templates/drag_and_rotate_website_1670.html)
> > > > kind of movement works, but I have no idea on what to search for.
> > > > At first I got an physics book about classical mechanics, but didn't
> > find
> > > it
> > > > useful, and can't find the exact theories involved in order to look
> for
> > > and
> > > > applied use.
> > > > Then I began working 'intuitively' in it, with some trigonometics and
> > so,
> > > > but things got ugly and now I'm kind of stuck.
> > > >
> > > > Does anyone here know where can I find some
> > information/article/readable
> > > > source about this?
> > > >
> > > >
> > > >
> > > > Thanks,
> > > >  Leandro Ferreira
> > > > _______________________________________________
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> > > >
> > >
> > >
> > >
> > > --
> > > Random Lines 3D
> > > My online portfolio
> > > www.therandomlines.com
> > > _______________________________________________
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> > >
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>
>
>
> --
> -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101
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