Just do a Mouse.hide(); then add a Sprite to the scene that looks exactly like the mouse pointer (differences between operating systems)
and animate this sprite.

This is how it is done, but this isn't setting the coordinates of the pointer

hth,
Cedric

It has been done there, after the intro:
http://www.sonystyle.com.mx/lounge/

It is working pretty well I guess.

Romu
www.soundstep.com



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 11 August 2008 15:31
To: Flash Coders List
Subject: RE: [Flashcoders] Object vs *

You sort of can, but not online.

You can online if you are OK with faking it.  You can set up a virtual
cursor you control with Actionscript - hide the real cursor and use a
graphic of one that looks just like it, and control it's behavior with
Actionscript, including dispatching of events.  If you're not doing
anything fancy, the user will  know no difference if you use it right.
Then show the real cursor as needed for more complex mouse actions like
dragging and dropping. Here is a virtual mouse class:

http://www.kirupa.com/forum/archive/index.php/t-266801.html



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of eric e. dolecki
Sent: Monday, August 11, 2008 9:32 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Object vs *

To the hijacker,
You sort of can, but not online.

run full screen, run a socket server and connect to it, have
the socket server answer a command and position the system
cursor (with Java let's say here). I've done this before
myself, but it has to be a standalone executable with the
running socket server, etc. A custom setup.

On Sun, Aug 10, 2008 at 6:13 PM, Kerry Thompson
<[EMAIL PROTECTED]>wrote:

thomas nordahl wrote:

is  there any way in AS3 to set the coordinates of the cursor?


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