Put the bitmap on a display container, set the .mask of the masked object as being that object that contains the bitmap, set cacheAsBitmap of both to true. So it'll be a normal masked object, but it'll respect the bitmap transparency (instead of using the image's box as the transparency mask).

Zeh

jonathan howe wrote:
Hallo,

I'm loading transparent pngs in as Bitmaps and placing them within a display
object. I'd like to create a mask that is the same shape as the
non-transparent pixels, (so that I can overlay a gleam animation).  Is there
an easy way to use a Bitmap or BitmapData as a mask that respects the shape
of the bitmap?

Please lend me your awesomeness for a moment,
-jonathan





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