sweet
i actually found a workaround for my issue - i used the
TweenMax.delayedCall to run my functions instead of running delay:
and delayIncrement: and that seemed to fix the problem i had.
On a side note - i was using a setInterval to add pauses in between
firing the different tweens i was doing (as part of a larger
animation manager package) and it seemed to have problems doing both
the tweens and the interval - the numbers i was passing to the
interval were behaving very strangely - they were behaving like
seconds rather than milliseconds and the whole interval would fall
over after a couple of calls (hence me digging into the tweenmax api
for the delay and delayedCall options). So it would seem that
TweenMax doesn't play nice with setInterval. Is this a recognised
issue (and the reason for a delayedCall method)?
a
On 24 Aug 2008, at 16:34, Jack Doyle wrote:
Sure, you can use delay and delayIncrement together in a
TweenMax.allTo()
call. They work great together.
Also, I should mention that I'm releasing a pretty significant
upgrade to
the TweenLite/TweenFilterLite/TweenMax family soon. Probably the
biggest
enhancement has to do with a new OverwriteManager class that gives
you lots
of control of how (and if) tweens handle overlaps/conflicts,
including an
"AUTO" mode that only overwrites individual overlapping properties
instead
of the entire tweens. There are actually 4 modes from which to
choose (NONE,
ALL, AUTO, and CONCURRENT). This means you'll probably never have
to type
"overwrite:false" again. Keep an eye on http://blog.greensock.com
for the
announcement.
If anyone would like me to e-mail them when the update is ready,
just let me
know by sending me an e-mail with "TweenMax update" in the subject.
Jack
-----Original Message-----
From: allandt bik-elliott (thefieldcomic.com)
[mailto:[EMAIL PROTECTED]
Sent: Friday, August 22, 2008 10:27 AM
To: Flash Coders List
Subject: [Flashcoders] TweenMax help needed
hi folks - i have a quick question
can anyone tell me if i use delay and delayIncrement in the same
TweenMax
call, will they clash?
so
will delayIncrement:0.05 and delay:_delay overwrite each other?
TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn,
delayIncrement:0.05, overwrite:false, , onStart:nextAnimationFrame,
onStartParams:[_oAnimationObject]});
thanks
a
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