Sure many times,
There are different ways to implement it, depending on the applicaiton.
State machines can be used to load Objects that load the subroutines
[useful for things like changing AI behavior of a sprite], or for simply
switching elements on/off, or for triggering an event [wide
broadcasting]. You can track states via booleans, and do checks on
states via a switch statement, or a boolean check [depending on
application]. There is a lot of information also on the net about this
[google it], as well as in Oriely's book on AS-design patterns.
My 2 cents,
Good luck!
Seb.
Weyert de Boer wrote:
Hello!
I am curious if anyone on this list has ever tried to leverage state
machines to handle user interaction gestures in Flash.
If so, what's your opinion about this? Any tips how to implement this?
Yours,
Weyert
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