Okay well setting these values:
mask.onMouseUp = Delegate.create(this, advertClickthrough);
mask.onRelease = function() { }
mask.onPress = function() { }
mask.onMouseDown = function() { }
mask.onMouseMove = function() { }
to
_mc.onMouseUp = Delegate.create(this, advertClickthrough);
_mc.onRelease = function() { }
_mc.onPress = function() { }
_mc.onMouseDown = function() { }
_mc.onMouseMove = function() { }
has had no effect.
Believe me i have tried every single combination of where to place these
listeners. The mask is essentail BTW as some ads have objects off-stage and
hence need to be masked when they are loaded in.
2008/12/3 Glen Pike <[EMAIL PROTECTED]>
> Hi,
>
> Use a transparent clip over the top rather than making a clip a mask for
> your loaded clip - that should intercept mouse clicks, not sure a mask will?
>
> Glen
>
>
> mike cann wrote:
>
>> Hello List,
>>
>> I have been forced to go back to AS2 recently for a work project and oh my
>> is it annoying me.
>>
>> Part of the project I am writing a simple advertising loader, its
>> basically
>> just a swf that loads other swfs into it.
>>
>> The problem is that the adverts that are loaded in sometimes contain
>> clicks
>> within them so without access to the source code i need a method of
>> preventing those clicks from happening.
>>
>> To my knowledge this should be doable by implementing a cover over the top
>> of the loaded swf with a onPress, onRelease etc functions defined correct?
>>
>> Well for some reason this isnt happenining.
>>
>> See the source output below. You can download the project here:
>> http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare.zip
>>
>>
>> import flash.geom.Matrix;
>> import mx.controls.Loader;
>> import mx.utils.Delegate;
>> /**
>> * ...
>> * @author DefaultUser (Tools -> Custom Arguments...)
>> */
>> class GJAdJacket
>> {
>> // Privates
>> private var _mc : MovieClip;
>> private var _adContainter : MovieClip;
>> private var _sizeWidth:Number;
>> private var _sizeHeight:Number;
>>
>> public function GJAdJacket(attachToMC:MovieClip)
>> {
>> // The MC we are to attach to
>> _mc = attachToMC;
>>
>> // Set the stage scale modes
>> Stage.scaleMode = "noScale";
>> Stage.align = "TL";
>>
>> // Init
>> _sizeWidth = 300;
>> _sizeHeight = 250;
>> loadAdvert("
>>
>> http://gjacket-images.adbureau.net/gjacket/_clientcreative/Eidos/BattleMail021208.swf
>> ");
>> }
>>
>> private function loadAdvert(advertURL:String)
>> {
>> // Make a mask for those naughty ads that dont mask
>> var mask : MovieClip = _mc.createEmptyMovieClip("mask",
>> _mc.getNextHighestDepth());
>> mask.beginFill(0, 255);
>> mask.moveTo(0,0);
>> mask.lineTo(_sizeWidth,0);
>> mask.lineTo(_sizeWidth,_sizeHeight);
>> mask.lineTo(0,_sizeHeight);
>> mask.lineTo(0,0);
>> mask.endFill();
>> _mc.setMask(mask);
>>
>> mask.onMouseUp = Delegate.create(this, advertClickthrough);
>> mask.onRelease = function() { }
>> mask.onPress = function() { }
>> mask.onMouseDown = function() { }
>> mask.onMouseMove = function() { }
>>
>> _adContainter = _mc.createEmptyMovieClip("container",
>> _mc.getNextHighestDepth());
>> _adContainter.loadMovie(advertURL);
>> }
>>
>> public function advertClickthrough()
>> {
>> getURL("http://www.google.com", "_blank")
>> }
>> }
>>
>>
>> Cheers.
>>
>>
>>
>
> _______________________________________________
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>
--
Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
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