> Make sense?
bytesTotal = 100% * width;
duration = 100% * width;
bytesLoaded / bytesTotal = 0%-100% * width
time / duration = 0%-100% * width
The relationship between bytesLoaded and time is 1 to 1, which is why my
scrubber logic is flawless. That's where you went off the track. Eek, a pun!
-Steven
Muzak wrote:
If I'm not mistaken, there's a flaw in the logic, as the progress is
based on bytesLoaded and bytesTotal, while the shuttle/scrubber is time
based.
Only the beginning and end of both will match up (0% loaded = 0 time --
100% loaded = total time).
Make sense?
Most video players out there do it that way though (as you described).
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