private function loadImage(imageID:String):void{ var gallery:XML = XML(_xml.gallery.(@id == currentGallery)); var image:XML = XML(gallery.image.(@imageID == imageID));
if(ima...@bordersize == undefined){ima...@bordersize = "0";} Gallery.getInstance().imageInfo._title.text = ima...@title; Gallery.getInstance().imageInfo._description.text = ima...@description; imageLoader = new Loader(); imageLoader.contentLoaderInfo.addEventListener(Event.INIT, onImageLoad); imageLoader.load(new URLRequest(galle...@folder + "/" + ima...@src)); function onImageLoad(e:Event):void{ addEventListener(Event.ENTER_FRAME, positionImage); } function positionImage(e:Event):void{ //imageLoader.x = -(imageLoader.width/2); //imageLoader.y = -(imageLoader.height/2); mainImage.border.width = imageLoader.width; mainImage.border.height = imageLoader.height; var borderWidth:Number = imageLoader.width + (Number(ima...@bordersize)*2); var borderHeight:Number = imageLoader.height + (Number(ima...@bordersize)*2); //mainImage.border.width = borderWidth; //mainImage.border.height = borderHeight; //mainImage.border.x = -(borderWidth/2); //mainImage.border.y = -(borderHeight/2); var tweenX:Tween = new Tween(mainImage.border, "x", Regular.easeOut, mainImage.border.x, -(borderWidth/2), 1, true); var tweenY:Tween = new Tween(mainImage.border, "y", Regular.easeOut, mainImage.border.y, -(borderHeight/2), 1, true); var tweenWidth:Tween = new Tween(mainImage.border, "width", Regular.easeOut, mainImage.border.width, borderWidth, 1, true); var tweenHeight:Tween = new Tween(mainImage.border, "height", Regular.easeOut, mainImage.border.height, borderHeight, 1, true); //TweenLite.to(mainImage.border, 1, {x:-(borderWidth/2), y:-(borderHeight/2), width: borderWidth, height: borderHeight, ease:Circ.easeIn}); //mainImage.addChild(imageLoader); } currentImage = imageID; } Okay, so here is the problem... Using the Loader class totally screws up tweening for the width and height properties of anything... the width/height props are coming back fine from the event, my border MC will even position itself right if i don't tween it, but as soon as I try to tween it, it jumps to the end value right away (doesn't matter what tween class I use, TweenLight, or even the built in Tween class)... If you manually set borderWidth and borderHeight before the event handler and try to tween it that way, it works 100% okay... I really can't figure this out, this is the weirdest friggin' bug I have experienced in the last year. Any pointers? Thanks! - Taka _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders