If the sprite.x is not an exact round number (so not an correct integer) wouldn't that throw an error???
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jiri Heitlager Sent: woensdag 17 december 2008 15:11 To: Flash Coders List Subject: Re: [Flashcoders] Pixel precise Casting to int is faster. var tX:int = int(sprite.x) Jiri jonathan howe wrote: > Hi, Laurent, > > You could use localToGlobal(), apply Math.round() to this global point, > compare the original global point with the rounded version, and then offset > the child's coordineates by the differences. > > Caveats are: > - if you do this multiple places in a display hierarchy, you'd need to work > from the bottom upwards. > - during animation you're bound to introduce a certain amount of jumpiness. > > On Wed, Dec 17, 2008 at 8:39 AM, laurent <[email protected]> wrote: > >> Hi, >> >> Is there a way to be sure elements are positionned précisely on a Pixel ? >> >> I have a sprite containing sprites that are positionned on integer >> coordinates so they are pixel positionned. >> And this sprite is re-positionned when the window resize, so I used int() >> to be sure I got x and y as integers but still the content get blury >> sometimes. >> Is there something to do that flash always position element on a pixel not >> a pixel and half...? >> >> thx >> L >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.9.19/1853 - Release Date: 17-12-2008 8:31 _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

