Hi cool list, I'm struggling with my Image class. It's supposed to load and unload different sized images dynamicly; but I can't seem to get it to work properly. The loading works fine, but the unloading not for the full 100%. It visually unloads the image, but it remains in the memory. I have tried several different things; I'm a bit stuck now.
Here is a stripped class: public class Image extends MovieClip { ... private var _largeLoader:Loader; private var _large:Sprite; ... public function Image( thumbUrl :String, normalUrl :String, largeUrl :String ) { _tu = thumbUrl; _nu = normalUrl; _lu = largeUrl; } ... public function loadLarge() :void { _largeLoader = new Loader(); _largeLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, largeLoaded, false, 0, true); _largeLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorOccured, false, 0, true); _largeLoader.load(new URLRequest(_lu)); } private function largeLoaded( e :Event ) :void { var b:Bitmap = Bitmap(largeLoader.content); _largeLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, largeLoaded); _largeLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, errorOccured); _largeLoader = null; _large = new Sprite(); _large.addChild(b); addChild(_large); dispatchEvent(new Event(Image.IMG_LOADED)); } ... public function clear( full :Boolean = false ) :void { // clear normal img and large img ... ? // tried things like: //_normal.removeChildAt(0); //_normal = null; //removeChild(_normal); //_large.removeChildAt(0); //_large = null; //removeChild(_large); //delete(_normal.removeChildAt(0)); //delete(_large.removeChildAt(0)); // removes the images visually, but they won't get GC'ed if (full) { // clear thumb and itself } } } Thanks in advance! _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders