Can't, full screen can only be triggered via mouse input from the
end-user. (It was added to prevent screen hijacking)


On Wed, Mar 11, 2009 at 3:07 PM, Hans Wichman
<[email protected]> wrote:
> Hi,
>
> how about switching to full screen and back, and catching any security
> exceptions?
> If you can switch and back it is allowed, if a security exception occurs, it
> isn't
>
> greetz
> JC
>
> On Wed, Mar 11, 2009 at 6:34 PM, Glen Pike <[email protected]>wrote:
>
>> Aha, I see - don't think you can read this for some strange reason.  I had
>> problems trying to get it working, probably part of the security thing.  I
>> could not even get a context menu to do the same...
>>
>> Glen
>>
>>
>> John Giotta wrote:
>>
>>> Yes, Stage.displayState vs StageDisplayState.NORMAL or
>>> StageDisplayState.FULL_SCREEN, but its always NORMAL and I can only
>>> compare when full screen is the event for resize is called. Its a
>>> reactionary condition; I need the event first.
>>>
>>> I want to know if its possible from a security/capability stand point
>>> before the end-user has the chance request full screen.
>>>
>>> - John G
>>>
>>> On Wed, Mar 11, 2009 at 10:20 AM, Glen Pike <[email protected]>
>>> wrote:
>>>
>>>
>>>> John Giotta wrote:
>>>>
>>>>
>>>>> I want to render the UI based on availability of features. One of them
>>>>> is a full screen Button/Sprite that I want to not appear if
>>>>> allowFullScreen is false.
>>>>>
>>>>> Does anyone know of a way to check for full screen availability? I've
>>>>> been scouring the interwebs for an answer, but no luck so far. Is it
>>>>> just not possible?
>>>>>
>>>>> - John G
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>> I think there is a property on the Stage instance to get the state -
>>>> compare
>>>> to StageDisplayState constant values??
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>>
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