Hello, Thanks for the wish of luck. I've had a bug to work in the games industry since I was at college. I sucked at Maths at school so was told pretty early on that I'd never be able to work in the games industry. Back then I had no idea that 'game design' was a recognised role. Damned careers advice.
So when I left Uni I had something to prove and started making this engine as a vehicle to pitch game ideas. I'm still an artist at heart, so I've moved from coding to game design. The engine has opened a lot of doors for me over the years, so now it's time to give something back :) Cheers, James Marsden Creative Je Ne Sais Quoi | FuturLab Limited +44 (0) 1273 420 367 +44 (0) 7547 775 705 -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of dr.ache Sent: 13 March 2009 22:07 To: Flash Coders List Subject: Re: [Flashcoders] Open Source PRISM Game Engine Looks nice. Speed is really amazing. How comes that an art graduate is involved in coding a game engine for about 3 years ? :) good luck with that one. good example of what you can archive if you JUST DO IT! James Marsden schrieb: > Hey folks, > > [ apologies for cross posting ] > > > I've decided to open source a 2D Flash game engine/framework I've been > slaving over for years. > > The engine was previously licensed for use by the BBC on this game: > http://www.bbc.co.uk/cbbc/run/play.shtml > <http://www.bbc.co.uk/cbbc/run/play.shtml> > > It's also responsible for a game demo that helped us make a big > impression on PlayStation a couple of years ago: > http://www.futurlab.co.uk/games/prism/ > <http://www.futurlab.co.uk/games/prism/> > > - and more recently was used to create this demo: > http://www.futurlab.co.uk/revenge/ > <http://www.futurlab.co.uk/revenge/> > - select 'Play Demo' and then 'Play Scene' for Scene 9. > > Here is a list of the features: > http://www.futurlab.co.uk/Prism_Engine.png > <http://www.futurlab.co.uk/Prism_Engine.png> - there's also some > pretty advanced enemy A.I that enables enemies to jump around from > platform to platform to chase a player down, which isn't showcased by either demo. > > > There's no doubt in my mind that the engine is awesome, and lots of > different types of 2D games can be made with it quickly. > > > > However, the architecture of the engine probably isn't too awesome > because I'm a fine art graduate! > > It is MCV as far as I could make it, and it's ActionScript 3.0, but > there will be people out there who will shake their heads at some of > the decisions I've made. > > Well, that's what Open Source is all about right, to make something > better together... > > > So - all this is great, but I haven't got a lot of time. I'm looking > for someone who wants to get involved in the PRISM engine, who is > willing to work for free to help organise the files, become an > admin/moderator on the forum, and to deal with a lot of the initial > bulk of administration required to get the engine seen. > > In exchange, this person/small group of people, will have first access > to all the code, and will be an Approved Developer on the website > we're building. > > The engine could be really huge in this never ending wave of casual > games interest, so would anyone like to jump in and help? > > Please email me offlist with some examples of your stuff so I can > check yo skillz - james at futurlab co uk > > Thanks! > > > James Marsden > > Creative Je Ne Sais Quoi | FuturLab Limited > > +44 (0) 1273 420 367 > +44 (0) 7547 775 705 > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

