Hello,
I have a BitmapData and use the draw() method to add sprite data. Then I
get the ByteArray through the BitmapData.getPixels() method. This
byteArray is compressed and cached.
Then when i need it, i decompress the ByteArray and use the
BitmapData.setPixels() and add all that to a new Bitmap()
Next I use the Bitmap.getPixel(MouseX , MouseY) to check if the pixel is
white or not. White meaning I cannot 'walk' there.
My question is, can I skip the adding of the ByteArray to the Bitmap and
directly access the value corresponding to the x and y in the ByteArray.
This would probably save me some computation time.
How are the bytes stored, is it a multi dimensional array and if so,
what is the colum size?
Thank you,
Jiri
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