in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)

does the same apply to as3 or can i safely leave that part out of my code?

thanks
a
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