in as2 there used to be a thing where you had to check to make sure loaded was above 10 bytes or it would sometimes give a false reading
(so you might see if (this.getBytesLoaded == this.getBytesTotal() && this.getBytesLoaded > 10) for instance) does the same apply to as3 or can i safely leave that part out of my code? thanks a _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

