Jordan, Mark et all advised:
If you are going to have your class used throughout various linked swfs, then keep it in your main movie and exclude the class from the links swfs when compiling (using an exclude xml file).
Thanks! This is really helpful. It seems so stupid of me to program the skins this way, and having to keep recompiling them (as I thought I had to) was really becoming a pain. My skins take a lot longer to compile than main movie, even though they contain much less AS. Must be the graphics....

So, in my library in the skin, I will link the symbols to the external AS in the same way, but then I'll use an exclude file to prevent them from actually getting compiled into the swf? Then when the skin-swf gets loaded into the main the symbols will "find" their classes?

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