wow that came across as one big line with no breaks. i guess the good luck is in
reference to being able to read it.
David Hunter wrote:
hi this is the calculation i used for something very similar. dynamic text
layed out round a circle (picture attached), although it doesn't take into
account re-registering it so it is top left registration:
function makeNames() { for (var i:int=0; i<filmNames.length; i++) {
filmHolders[i] = new MovieClip(); filmHolders[i].val = i;
namesHolder.addChild(filmHolders[i]); // var degs:Number =
i * 20; var rads:Number = (degs * Math.PI) / 180; var
r:Number = 110; var rx:Number = (r * Math.cos(rads)); var
ry:Number = (r * Math.sin(rads)); // ... filmHolders[i].x = rx;
filmHolders[i].y = ry; filmHolders[i].rotation = i * 20;
// var nameText:TextField = new TextField();
nameText.text = filmNames[i];
filmHolders[i].addChild(nameText); // }}
surely if you put each sprite you want around the circle inside a container
sprite for each sprite then you can sort the registration out:
//container for "wheel" of spritesvar containAll:Sprite = new
Sprite();addChild(containAll);
containAll.x = stage.stageWidth/2;containAll.y = stage.stageHeight/2;
function makeSprites(num:Number) { //create your sprite and draw contents
var mySprite:Sprite = new Sprite(); mySprite.graphics.beginFill(0xff0033);
mySprite.graphics.drawRect(0,0,30,20); mySprite.graphics.endFill(); //create a
container for the sprite var myContainer:Sprite = new Sprite();
containAll.addChild(myContainer); myContainer.addChild(mySprite);
//re-register inside container mySprite.x = -mySprite.width/2; mySprite.y =
-mySprite.height/2; //do calculations var degs:Number = num * 20;
var rads:Number = (degs * Math.PI) / 180; var r:Number = 110; var
rx:Number = (r * Math.cos(rads)); var ry:Number = (r * Math.sin(rads));
//apply calculations to container myContainer.x = rx; myContainer.y =
ry; myContainer.rotation = num * 20;}//run function a few timesfor(var i:int =
0; i<16; i++) { makeSprites(i);}
(i've also not eaten so its probably wrong and i've completely misunderstood
what you're after!!!)
good luck,
david
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