you will never want to as2 again
ax
On 8 Dec 2009, at 22:36, Karl DeSaulniers wrote:
Greg,
I see your point.
I am more familiar with AS2, so oops.
I will be migrating soon. I promise.
Karl
On Dec 8, 2009, at 3:50 PM, Greg Ligierko wrote:
I don't think, because braces are not required when the there is only
one statement ended with semicolor:
//code
if(something) doSomething(); // semicolon ends the scope here...
//code
... the second brace was ending the myLeftHand() method.
I think that that the problem with this line was that mcHandInstance2
was neither defined as a class property nor as a local variable.
I think Beno does not see difference between local variables (google:
"local variables" tutorial) and class properties (google: "class
properties" tutorial).
g
Tuesday, December 08, 2009 (10:07:34 PM) Karl DeSaulniers wrote:
Well I know why this code was not working.
if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
Because it should read.
if (e.target.currentFrame == 40)
{ TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
You missed the first "{"
Don know if that fixes everything or just this line.
Karl
Sent from losPhone
On Dec 8, 2009, at 1:18 PM, beno - <flashmeb...@gmail.com> wrote:
On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux <gjboudre...@fedex.com
wrote:
What is setting "e" in your code?
I have no idea. This is what was suggested to me on this list once
upon a
time. I presume that's the problem. The idea was to make the mc run
when the
code entered a certain frame, as you can see by the commented-out
line and
the trace:
public function myLeftHand(e:Event=null):void
{
if (e.target.currentFrame == 10) { trace("yes") };
var mcHandInstance2A:mcHand = new mcHand();
addChild(mcHandInstance2A);
mcHandInstance2A.x = 800;
mcHandInstance2A.y = 200;
// if (e.target.currentFrame == 40)
TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
What should it be? How do I tie it in to the rest of the code?
TIA,
beno
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Karl DeSaulniers
Design Drumm
http://designdrumm.com
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders