Create a var outside of your functions to reference your loaded SWF:

var mc:MovieClip;

So that you can assign it to your SWF when loaded:

mc = loadEvent.target.content as MovieClip;

Then you can interact with it:

with(mc){
   x = 100;
   y = 200;
}

removeChild(mc);

etc.

-- 
Kenneth Kawamoto
http://www.materiaprima.co.uk/

On 9 March 2010 14:18, Lehr, Theodore <ted_l...@federal.dell.com> wrote:
> Given the code below that I found on the web - I have 2 questions:
>
> 1) How would I manipulate the swf (i.e. change it's placement on the stage)
>
> 2) How would I remove it?
>
>
> TIA
>
> Ted
>
> import flash.net.URLRequest;
> import flash.display.Loader;
> import flash.events.Event;
> import flash.events.ProgressEvent;
>
> function startLoad()
> {
> var mLoader:Loader = new Loader();
> var mRequest:URLRequest = new URLRequest(“MouseActions.swf”);
> mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
> mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, 
> onProgressHandler);
> mLoader.load(mRequest);
> }
>
> function onCompleteHandler(loadEvent:Event)
> {
>        addChild(loadEvent.currentTarget.content);
> }
> function onProgressHandler(mProgress:ProgressEvent)
> {
> var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
> trace(percent);
> }
> startLoad();

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