Create a var outside of your functions to reference your loaded SWF: var mc:MovieClip;
So that you can assign it to your SWF when loaded: mc = loadEvent.target.content as MovieClip; Then you can interact with it: with(mc){ x = 100; y = 200; } removeChild(mc); etc. -- Kenneth Kawamoto http://www.materiaprima.co.uk/ On 9 March 2010 14:18, Lehr, Theodore <ted_l...@federal.dell.com> wrote: > Given the code below that I found on the web - I have 2 questions: > > 1) How would I manipulate the swf (i.e. change it's placement on the stage) > > 2) How would I remove it? > > > TIA > > Ted > > import flash.net.URLRequest; > import flash.display.Loader; > import flash.events.Event; > import flash.events.ProgressEvent; > > function startLoad() > { > var mLoader:Loader = new Loader(); > var mRequest:URLRequest = new URLRequest(“MouseActions.swf”); > mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); > mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, > onProgressHandler); > mLoader.load(mRequest); > } > > function onCompleteHandler(loadEvent:Event) > { > addChild(loadEvent.currentTarget.content); > } > function onProgressHandler(mProgress:ProgressEvent) > { > var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; > trace(percent); > } > startLoad(); _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders