is this helpful for you?

protected function onMouseMove(e:MouseEvent):void
                {
                        var pt:Point = new Point(mouseX, mouseY);
                        var objects:Array =
this.getObjectsUnderPoint(pt); 
                        if (objects.length > 0)
                        {
                        for (var items in objects) 
                                { 
                                        trace(objects[items].name); 
                                } 
                        }
                }

Hopefully...
Best 
Thomas

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