Has anyone tried this ServerSocket yet?

On Wed, May 12, 2010 at 8:28 PM, eric dolecki GMail <[email protected]>wrote:

> Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy
> enough to deploy as AIR, I'll have a look at that link and re-write some
> code. Not having to use a socket server will be super nice.
>
> Sent from my iPad
>
> On May 12, 2010, at 7:46 PM, Juan Pablo Califano <
> [email protected]> wrote:
>
> > With non-Air players, you can use a Socket to connect to a server. But
> you
> > can't create a server itself; i.e. you can't write code to bind to a
> given
> > port and listen for connections. So, in that scenario you cannot connect
> > both swfs directly (you have to use a socket server).
> >
> > Appartently with Air you can have your app bind to a port and listen for
> > connections, so you can have 2 swfs talk to each other without the need
> of
> > an extra party. (I say apparently because I've just found out about the
> > ServerSocket class following the link that Henrik posted).
> >
> > Cheers
> > Juan Pablo Califano
> >
> >
> > 2010/5/12 Eric E. Dolecki <[email protected]>
> >
> >> Huh?
> >>
> >>
> >>
> http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html
> >>
> >> all I need is readUTFBytes and writeUTFBytes...
> >>
> >>
> >> On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson <
> [email protected]
> >>> wrote:
> >>
> >>> Eric E. Dolecki wrote:
> >>>
> >>>> AIR because of the application security sandbox? Would standalone
> >>>> projectors
> >>>> work as well?
> >>>>
> >>>
> >>> They would not, as they lack the needed API. Have a look at the recent
> >>> additions in the flash.net package, all the useful socket features are
> >> AIR
> >>> exclusive.
> >>>
> >>> _______________________________________________
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> >>>
> >>
> >>
> >>
> >> --
> >> http://ericd.net
> >> Interactive design and development
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Interactive design and development
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