I've used motor2 and box2d, but I preferred the motor2 api.

Piers



On 25 Jun 2010, at 10:56, allandt bik-elliott (thefieldcomic.com) wrote:

> hi guys
> 
> bit of a high level / preference question really - we've been tasked with
> finding a physics engine and i was wondering which ones you guys prefer?
> Which are compatible with other tech (like 3d), which are the most flexible
> and which are the simplest?
> 
> the ones we're looking at (but certainly not limited to) are APE, Fisix and
> Box2d.
> 
> thanks for your input
> A
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