In case the framerate get >= 45, wouldn't this put the framerate up to a
endless high number?

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ktu
Sent: vrijdag 13 augustus 2010 16:36
To: Flash Coders List
Subject: Re: [Flashcoders] Could this be done more elegant.

This doesn't change the way it works, but you could rewrite the addValue
stuff to this:

buffer += (fps >= 45) ? 1 : -1;



On Fri, Aug 13, 2010 at 4:45 AM, Jiri <jiriheitla...@googlemail.com> wrote:

> Thanx for the answer, I am on a project where the whole thing is allready
> set up. The quality is now set to BEST as soon as the FPS goes under 30 (i
> used 45 in my example), but on fast machine this results in very short
> graphical glitches, because it is usually only 1 or 2 frames where the FPS
> is below 30.
> I wanted to prevent this and make the profiling a bit better. Not toggle
> all the time, but just wait a bit before doing the call.
>
> So it is not so much about the execution based on EnterFrame but more on
> how to write the function a bit cleaner.
>
> Jiri
>
>
> On 13-08-10 10:29, Henrik Andersson wrote:
>
>> I use a different event than what you are most likely using. I use the
>> Render event. It is a bit more effort since you have to request it again
>> and again, but it is more accurate for the rendered fps.
>>
>> It differs from the enter frame event in that it is not dispatched when
>> the player is skipping frames.
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-- 
Ktu;

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