are you reading the height of the sprite before the image has finished loading 
into it?

> From: ted_l...@federal.dell.com
> To: flashcoders@chattyfig.figleaf.com
> Date: Tue, 21 Sep 2010 08:44:16 -0400
> Subject: [Flashcoders] RE: Resizing
> 
> OK - so I have discovered that it has something to do with the images I am 
> overlaying the map... So I have a sprite - that is holding a map.... I am 
> then overlaying dots on the map via some xml.... the height of the parent 
> Sprite is getting screwed up in this process....
> 
> 
> 
> ________________________________
> From: Lehr, Theodore
> Sent: Tuesday, September 21, 2010 8:20 AM
> To: Flash Coders List
> Subject: Resizing
> 
> So I have a sprite that is holding a map and some mc's overlaying the map....
> 
> I am trying to resize the sprite (and thus everthing in it...)
> 
> Something weird happens with the height....
> 
> The sprite is initially resized to, say, 500x500, and that works fine...
> 
> 
> Then I have a listener set on when it is clicked and I am, in the listener 
> function, initially doing:
> 
> trace(e.currentTarget.width);
> trace(e.currentTarget.height);
> 
> and I get
> 
> 500
> -107374173
> 
> So it is not reading the height correctly...
> 
> and the if I try:
> 
> e.currentTarget.width = e.currentTarget.width+10;
> e.currentTarget.height = e.currentTarget.height+10;
> 
> and I trace it and get:
> 
> 510
> 107374173
> 
> What am I doing wrong?
> 
> 
> 
> 
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