No problem Paul, As a rough guide, I'm suggesting that the form data submission is handled by a javascript function in your containing HTML page.
Your SWF would then use the ExternalInterface class to call that function directly (and pass arguments if you need to), rather than the SWF sending the form data itself. That way the SWF never needs to look outside its domain, and the data can still be sent. C: -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 8:27 AM To: Flash Coders List Cc: Flash Coders List Subject: Re: [Flashcoders] Advice on calling subscriber script on anotherserver Thanks Chris I have never used externalinterface before but will google it now and give it a go. Thank you for your help - it is really appreciated. Thanks Paul On 25 Nov 2010, at 21:09, "Chris Foster" <cfos...@catalystinteractive.com.au> wrote: > Thanks Paul, > > I assume by 'client' you mean your Flash game, right? > > If that's so then I think you have a crossdomain issue, but a workaround > 'may' be to still use your containing HTML page to send and verify the > data, and only use your SWF to trigger the submission of the form using > the ExternalInterface class. > > It might be more than you can achieve given your tight deadline, but > it's another option... > > Does that make sense? > > C: > > -----Original Message----- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul > Steven > Sent: Friday, 26 November 2010 7:57 AM > To: 'Flash Coders List' > Subject: RE: [Flashcoders] Advice on calling subscriber script onanother > server > > Hi Chris > > I simply need to send the new subscriber information to the distant > server > > I was given an html form by my client that had to be converted to Flash > for > the game. The form has 2 hidden variables and then 3 other variables, > name, > email and telephone. The flash form submitted the data to the script on > the > remote server (signup.ashx) fine when running from the IDE as the client > was > able to confirm the data was added but due to the security restrictions > of > flash it doesn't work from in the browser as my game is on one domain > and > the script on another. > > Any advice appreciated > > Thanks > > Paul > > > > > -----Original Message----- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Chris > Foster > Sent: 25 November 2010 20:51 > To: Flash Coders List > Subject: RE: [Flashcoders] Advice on calling subscriber script on > another > server > > Hi Paul, > > Are you relying on the other server to return information for you to use > in your game? Or are you simply required to send new subscriber > information to the distant server? > > C: > > > > -----Original Message----- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul > Steven > Sent: Friday, 26 November 2010 5:37 AM > To: 'Flash Coders List' > Subject: [Flashcoders] Advice on calling subscriber script on another > server > > My flash game needs to call a script on another server to update a > subscriber list with a name and and email address. I thought all was > working > fine while testing from the IDE but have just realised it doesn't work > when > testing in a browser. > > I realise this is probably something that requires a crossdomain.xml > file on > the other server but this is not possible. I therefore seek advice on if > there is any other solution to call a script and pass parameters to a > script > on another server. The script I am calling is a ashx file which I > believe is > asp. > > Any help really appreciated > > Thanks > > Paul > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > This e-mail, including any attached files, may contain confidential and > privileged information for the sole use of the intended recipient. Any > review, use, distribution, or disclosure by others is strictly > prohibited. > If you are not the intended recipient (or authorized to receive > information > for the intended recipient), please contact the sender by reply e-mail > and > delete all copies of this message. > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders