What's the best way to add signals to robotlegs? Those of you coding in Robotlegs are probably familiar with signals being used as a replacement for events. I'm looking to replace events in my app for signals but there seem to be two methods of implementing them.
The first has been demonstrated by John Lindquist here: http://johnlindquist.com/2010/01/21/as3-signals-tutorial/ . He uses signal methods like 'suphero.punch(string)' to get this done. The other method uses Joel Hook's CommandSignal and SignalContext (github here: https://github.com/joelhooks/signals-extensions-CommandSignal ). This can be coupled with Stray's SignalMediator ( https://github.com/Stray/robotlegs-utilities-SignalMediator ) and instead of using signal methods like John, it involves creating a single signal for a given command. This would probably involve creating many more classes than the first method. This is what I understand of the two methods. Does anybody know why I would want to do one over the other? And if they do would they have any advice on how best to implement it (particularly with the CommandSignals and how to best deal with so many classes floating around)? _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders